
Archive: Runaway Car
ArchiveA 3D driving infinite-run style game.
September 2012
PSP
You're viewing a project from 2012. I was 15 years old at the time. This is archived here for posterity.
Runaway Car PSP was my entry for the 2012 NEO Retro Coding Competition. I don't believe I placed in this competition.
This was my best game at the time. It was an exciting time for me as a developer. As I began figuring out how to handle 3d graphics, the sky felt like the limit. I remember for this game, I had to build a .obj parser because blender would only export .objs with quads instead of tris and the game engine required tris.

Credits
These people might not care if I give them credit, since this is 10 years ago and we have all progressed significantly in life, but I feel obligated to do so anyways:
- Music by Scott Pereksta
- Frankdrey assisted on programming